(#2) Scratch all the rotation crap, it's not needed. If you leave it all the way it is, it will be fine with the exception of this bug:
It's listed in the last 1.9.2 report. As mentioned, it fixes itself after a load and save. It is always reproducible. Anytime you load up your game, and start making new floors, the boards are the wrong way. Until a save and load.
I could careless about the overall direction of my floor boards. ;)
(#4) Right now, hunger doesn't go down at all when I sleep. Would definitely increase that, I remember it doing it in a previous version.
Forget about the wakeup time. Don't want to have to have too many things that are different in MP vrs SP. With that said, I only see 2 pieces here with #4.
a. add hunger to sleeping
b. add gui clock, that would be so nice!!
(#5) I understand now. To be honest, the method that I've been playing has been quite slow. Meaning that I am only now, making into mid-game mechanics because of constant testing.
With that said, here is an idea off the top of my head.
Make a checklist in the gui, a kind of journal, a list of goals related to getting off the island.
☐ 4000 aluminum
☐ this blueprint
☐ that blueprint
☐ special motor part