Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

This is an interesting use of the branching narrative style of "game". It's kind of like an aid for meditation. The text entry field makes the experience very personal.


I had the idea that choices in games don't have to necessarily be choices by an avatar but a choice by the player themselves and could be more personal.

I didn't have the text entry at first, but when I found Twine supported it, it seemed like a natural way to make players' choices become more personal.

I also realized realized that meditation is kind of an interactive exercise (for me at least) so when I was thinking of this game concept, I drew from those experiences.

Thanks for the comment :D