This is an interesting use of the branching narrative style of "game". It's kind of like an aid for meditation. The text entry field makes the experience very personal.
I had the idea that choices in games don't have to necessarily be choices by an avatar but a choice by the player themselves and could be more personal.
I didn't have the text entry at first, but when I found Twine supported it, it seemed like a natural way to make players' choices become more personal.
I also realized realized that meditation is kind of an interactive exercise (for me at least) so when I was thinking of this game concept, I drew from those experiences.
Thanks for the comment :D