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Ah, yeah, I had be looking that up and couldn't find it (but going to other people's source without knowing their coding style can quite often lead astray), and that line was exactly what I wanted to see... Thanks a lot!

(+1)

I've never looked at go code before (now I'm king of interested!), but I scanned the butler repo and saw filtering.go. I was looking at the CustomIgnorePatterns variable at first but eventually realized that's the command-line option and the PresetFilter function must be imported from the lake repo listed at top. Reading code is such a rabbit hole!

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"Rabbit hole"... Yeah I guess so... Even when I dig through my own code when I haven't touched it in years I am always baffled... So let alone when I look through other people's code.

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There was one contract I had with a previous employer where I was looking at some old OpenGL code and cursing whoever wrote this undocumented mess, and then after a while I grudgingly decided the code wasn't that bad, and after another while I remembered I was the person who wrote that code.

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Oh my.... That sounds embarrassing... Thumbs up for admitting this openly though...
I was recently trying to sort out the code of my old LAURA II engine (used in two RPGs hosted here on itch), and there I know I wrote that code before digging through it, and I wonder what I was thinking when I wrote that crap.  Now that is not the reason why the two games this concerns (Star Story and The Fairy Tale REVAMPED) are about to be rewritten in a new engine (it has more to do with the language I used... The compiler refuses to work on me, and I want to make sure I can preserve those games for the future) anyway, but as that did require me to analyze my own code, I hate myself.