I like the documentation with the design doc. There seems to be a disconnect on the art style between a low-res, 8-bit-esque style and a high definition style. I found this also occurring with the audio. 8bit music and some effects high def and some 8bit. A general cohesion/agreement on one style or the other would be nice to see. Or if you could pull it off, somewhere where one team is 8bit and the other is high-def. Could be an interesting stylization.
Gameplay was alright, generic, but not un-fun.