wait here i will make you a movement code
here
public float speed = 7f;
void Update()
{
if (Input.GetKey(KeyCode.D))
{
transform.Translate(Vector3.right * speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(Vector3.left * speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.RightArrow))
{
transform.Translate(Vector3.right * speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.Translate(Vector3.left * speed * Time.deltaTime);
}
}