I'm stoked people seem to be enjoying the art! I wanted a different sort of idle, the up and down idle animation seemed a bit too usual!
I think I've cut the puzzles as a whole this time 'round. Right now I need to have some smooth functioning mechanics and try to make the gameplay enjoyable. I'd really like to instill some sense of adventure or exploration if I could, but we'll see what I can do! I'm just hoping people will want to play it!