Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I really love this concept, and the execution is not bad. The art style and sound design are pretty good considering the time constraints. I think there's a lot of potential to explore and probably a long game's worth of excitement and exploration in the concept.

I think for a game like this to work, though, you're really gonna have to spend a lot of time making sure  that players can't easily get themselves into situations they can't get themselves out of. You can't really know what's in the next room, and given that one of your movement keys can be taken away from you pretty quickly, it can't really fall on the player to just know that he's going to need the movement key that he no longer has in the next room. It only took me four or five rooms to get myself stuck for good.

Also, I think I may have circumvented the battery by just shutting down around the time I was running out and powering back up? I never actually tried to just run out of battery, so I'm not sure what is supposed to happen, but I was running around on empty battery for a while before I stepped on a charge pad.

Anyway, excellent game, make more of it.

(+1)

Yeah - what you say here is spot on. I'm making a new, larger version of the game and spending a lot more time planning the areas and routes through them. With some clever level design I think I can avoid most of the annoying issues people are having. I'm also going to introduce some items which can help you out of tricky situations (like an item which will re-charge your battery and clear your input effects - it can be used as a 1up as well as effectively letting players skip difficult areas).

And yeah the battery is my mistake - it runs on empty for a while longer than it should. =/

Thanks so much for the review!