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I love this concept and also wish it were a bit longer — I bet there's plenty of room here for, say, obstacles you can only interact with if you are (or contain) the right channel.

It is a little hard to tell the player from the barriers sometimes (especially in the second level), and I think it'd be improved tremendously if e.g. combined red + green displayed as yellow.  :)

I found the third level fairly tricky but the fourth almost trivial; I'm not sure if I missed something in the third or accidentally broke the fourth?

Oh yeah, there's probably room for triggers and moving elements. Indeed the lack of proper graphics hurts the read-ability badly, color combination could be a thing, maybe there could be also orange, purple and yellow platforms...

I believe you mean 4th and 5th level, since the third is pretty straightforward and serve only to expose the teleporting mechanic (between world bounds). They're not particularly well crafted, and I only differentiated them in difficulty because the 5th presents more pathes than the 4th.

Thank you playing my humble contribution and hosting the jam in the first place!