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I can confirm that it controls a lot better in this version. This time I can actually feel flow while navigating. I have no idea how you made melee so good with so little range in it *insert damaged dog noises*. Loot tends to get stuck in the walls while falling down, but you can still collect it with melee attack (10/10, nailed it).

I think this game fully deserves hand crafted levels instead of being procedural-only.