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Ah, thank you for the response. I am launching the game through the itch.io client, and it is not saving after I close. Should I just download directly off the website?

And there's also two other issues: I have 3GB of ram, bit the game takes up most of it, and sometimes the game automatically closes to desktop without an error message. Is there a way I can remedy this? 

(Edited 1 time)

Yeah, if you could download it straight from the site and see if it saves that way, that'd be great. I always forget about the Itch app, I need to test it on my end.


For the random closing, there should be a crash log in the games directory ( %APPDATA%\itch\apps\Starship Command 2\ for the Itch app) if there is one I could take a look at it.


Also, there are some settings that could be changed in the settings file, lowering the max number of empires should help, and lowering the max hull size<- that actually could be the source of the closing, with SsC2 making an image too large for your memory.


I could make a tweaked settings file for you, if you'd like.

Yes please.

I got the crash log here too:

14 July 2017

Crash on layout: sectorScreen

Crash reason: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

Crash report: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at Starship_Command_2.Controllers.GUIController.Process(GUIObject guiObject)
   at Starship_Command_2.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Microsoft.Xna.Framework.Game.Run()
   at Starship_Command_2.Program.Main()

Thanks, I'll get this sorted out. And just so you know, this is a bug on my end, nothing with your computer!

I see. Thank you for the help!

You're welcome! I appreciate the feedback. And again I'm happy to answer any questions about the game (And I'll probably start working a manual fairly soon).

Oh, cool! Two last questions:

1. How do I start a new game?

and

2. Would I, or someone else, be able to set up a wiki for this game, alongside any manual you may produce?

Right now, to start a new game you need to go into the program directory and delete all the files (but NOT folders) in the "Data\Mods\Standard\Save" directory, or you could delete the entire save folder and add in the save folder "music", "images" and "images\hulls".

I haven't added a way in-game to clean the save folder, (there's still a lot to do!). If I have time in the next build I'll add a "reset game" button

If you want to setup a wiki for the game, that'd be great! You'd have my blessing. I don't have a way to set one up on my end right now. But if you do, you can see all the damage values, empire stats, etc. in the data folder.