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Interesting mix of puzzle platformer mechanics here. How difficult did you find it to make levels for this?

I found it pretty easy to lose track of the red segment because it would end up hidden behind and moving with either the blue or green segment after splitting, but thankfully the levels are small enough that it was never too much of a problem.

Making the levels was far harder that I believed. There seems to be so little space between dead end levels and shortcut-able ones. I would have needed a dedicated time to understand it but I needed mechanical modifications until the end of the jam.

You're right, the different segments overlapping perfectly is a problem, a bit of transparency may fix this...