Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

So how's everyone progressing?

A topic by fluffy created Jul 08, 2017 Views: 423 Replies: 15
Viewing posts 1 to 7
Submitted

Just over two days left!

I'm surprised about how far along I've gotten so far. I was expecting to just have a vertical slice of the game with placeholder graphics but instead I've got something... fairly polished? It helps that I ended up liking my placeholder art style so much that I decided to just make the whole game around it though.

Also, I'm really liking itch.io's new devlog feature. It lets you write a blog post about every new build you post. Combine that with a build system that makes posting builds dead-simple and you have a nice easy way to share progress. itch's "butler" system makes it really easy to build; I have a build system for my LÖVE games that lets me just type "make publish" and it does all the work for me. Anyone else is free to use/adapt that as they see fit! (Be aware that it's a Makefile and as such will probably only work for UNIXy folks. I've tried running it on a Windows machine and had no luck. It also assumes use of git for version control.)

Anyway. Really looking forward to playing everyone's games!

Submitted

I just got here so my game might not be polished but should have some decent gameplay. Basically the game jam I was going to enter it in got canceled so I went searching for others. I will be posting imgur snapshots of it if you don't mind ;D.

Submitted

<a href="<a href=" https:="" giphy.com="" gifs="" qg4pfsi6wnbxk"="">via" class="redactor-linkify-object">https://giphy.com/gifs/Qg4pfsi...</a> GIPHY

Here is basically what I got done today. I also made a menu but I didn't want to make a gif of it since it is mostly place-holder sprites.
Submitted

That looks cute!

Submitted

I cheated and started a week early because I'm omega level busy and knew I wouldn't get anything done in just the amount of free time I had this week. Don't tell the police. D: But I'm definitely going to finish something that's vaguely gamelike so that's nice.

Here's a video I took when I was working on collision, I just thought it was cute how these balls were dancing with each other https://twitter.com/CHz16/stat...

Submitted

Nice! Swarming/flocking behavior is a lot of fun to mess with. My main website http://beesbuzz.biz/ has a custom 403 error page that you might enjoy. :)

Submitted

Nice. Bee-based web security doesn't seem like it'd scale very well though...

Submitted

If it is any consolation I redid my code about 4 or 5 times trying to get a good collision system.

Submitted

Oh definitely, physics and collision are way harder than people realize. Circle-circle is just about the easiest case possible and even then it's fraught with all sorts of unexpected things to worry about.

What I like to do is separate the physics out into three passes - setup, generate impulses, apply impulses. This way the order of interactions doesn't matter. And then the impulses themselves just act as if everything's an elastic rigid body.

Submitted

I was going to use physics for my game, but I didn't realize how different the coding was and the fact that I could just spend more time making collisions instead of messing with physics, so I switched the movement code for the second time out of 5 times. :P

Submitted(+1)

"It works well enough that I can do other things now" is a pretty good metric for a game jam

Submitted

All I need to do now is add some more enemies into the level, and actually put the goal sign in, https://twitter.com/GeeItSomeL...

If I've got time I might even put a boss fight in.

Submitted

Whipping together a speedy platformer engine with arbitrarily sloped/curved ground in just a week is pretty impressive to me, nice work!

Submitted

It's a re-start of an older project. The only thing I kept was the Music and the Terrain code.

Submitted

My game, Vek Snek, is basically done, but I'm thinking of adding some cute animations and polishing up the controls.

I'm kind of proud of myself for figuring out the collision detection math mostly by myself!

Submitted

My game still needs more waves, enemies, and a shop system. In my defense it wasn't meant for this jam and the jam I was making it for was supposed to go on till November but canceled. :P