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Thank you very much for your opinions, Mr. Heating! They will be valuable to the development of the game.

I added bombs into the game - a reward for combos (destroying multiple enemies at once). If your meter fills up and you get hit, all bullets get cleared without the level restarting.

0. I've tweaked enemies a little to prevent them from waiting outside the box, but something random might happen. In the future you can hit ESC to go back to the level select screen.

1. Right now the CGA palette is being used like this: 

  • white for player
  • pink for player attacks
  • cyan for danger

I'm working on a color palette system so I can easily change the colors and test out what could be better.

2. I'm thinking of journals and logs - completing levels grant access to these bits and pieces of backstory, and some additional power-ups to your arsenal (since you conquered another program, maybe assimilating it into your code?).

3. This is a very great idea! I'll be sure to put it in as soon as I can :)

4. There is a bug for the first attack - bosses always (for some reason I'm still finding out) spew out extra bullets during their first attack. I think I'm close to the source of the problem and will be able to fix it soon. Homing bullets are also toned down.

I hope I will be able to make the next release an even enjoyable experience for players like you, so feedback is crucial! Once again, thank you for your response.

- akirassasin