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I second this idea, but with the caveat that hidden blocks should not be rendered on export to a 2D sprite.

I would love some 2D animation tools in AF, but if that isn't going to happen then allowing the hiding of blocks on 2D export would at least allow the exporting of different parts to pngs, which could then be layered in Photoshop (or similar) to allow the creation of animated sprites.

ie.
Export a planes propellers in multiple rotations.
Export just the plane body.
Combine them in Photoshop to make an animated spritesheet where the propellers are turning.