Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

I think I'd best not, then. My adventures are  nonviolent because they're high-trust (which means, in part, the adventures presume no vector of solution to the problems presented, and doesn't use problems where a given solution is optimal, so there's never an advantage to solving problems violently, so PCs almost never do), but maybe if I have some spare time I'll whip something up explicitly for the jam.