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I like the character and the intentional darkness in combination with the torch mechanic. I guess the menu UI / Map is still a placeholder, but aside from that it already has a solid graphics style. The only things that bothered me was that you lose all coins on death and you can't use the same savegame candle to save your coin progress again. I would rather not loose coin progress when dying, because the darkness and amount of traps already makes it challenging enough to reach the end of the level.

Thank you ^^

Yes map and UI are placeholder. I'm still figuring how to make it nice.

The progression is reseted because of the keys used to open doors. I can think of another way to handle coins/keys.

I understand your idea, I'll do some test and choose the best way to handle it