itch.io Spring Selects Series A
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Hmm, I'm not really sure how to do well at this game.  I mean, I get the whole "jump on the other guys, don't get jumped on" thing, but actually doing that well?  With how the enemies moved and clustered, and with just how many hits they each take to kill, it's all I could do to jump around and wiggle and hope I'd land on something.

Maybe if each successive bounce got more powerful?  I don't know.

And I wish the whole "being on a small planetoid" played more of a role in the game.  I'm not really sure what kind of role, but it all looked so smooth and slick that I wish it had mattered in more than an aesthetic manner.