Quick start tutorial:
The basic functions and knowledge required to use your software.
I understand this is your hobby project and your are just a 1 man person coding this software. I found another one similar to yours but I simply don't know how to use it.
I have tried over 50 softwares/game engines and still in the process of trying more game engines/programming languages. These are just the handful of software I evaluated and remembered since I still have it on my computer and trying to learn it further, if i don't find it potentially being useful, I normally delete them: gdevelop, godot, defold. These are the major ones I'm interested in learning further.
It took me about 2 weeks to learn the following game engine and done a prototype with it: arcade game studio. after 2 weeks of learning the program, i'm confident i can make some sort of game out that engine. I didn't have to memorized anything. To my experience the #1 blockage on using a new software is the lack of tutorials and examples to get it started. The second blockage is the software is so complicated to do a simple task.
On some software I tried to evaluate, I don't even know what it does. In some cases I don't even know how to get started.
I've only used your software for a few hours, so i may have more feedback later.