Hey some_code_person, thank you very much for your feedback, I appreciate it! Some of the features I believe you are asking for is what's called "Templates" in SnaX, which are pre-built functionality including camera controls, primitives for rendering, shaders and other common functionality. You find them in the upper-left tabs. I will have a look at the tutorials to see what's wrong.
There is a lot more that can be done when it comes to documentation, examples, tutorials, video-tutorials, features to help the developer in-app and so forth, if I only had time to do everything :-/
The tool is quite simple to use when you know how it works, but at the same time it is also quite a low-level tool where you have to build more of the basics yourself. It's not an engine where you can just drag and drop a terrain, some characters, give them a weapon, apply some AI, and then you have a first person shooter! Far from it. It is more of a programming tool where you build things from scratch. This makes it very flexible and versatile, but harder to get started with and probably not for everyone, at least if they expect it to be the high-level engine that it's not! It could make a great tool for learning programming and 3d-graphics for many, I believe!
What would, in your opinion, be the single most helpful thing I could do to make SnaX easier to get started with?