So first of all, bugs. For the most part things work fine. The game starts, missiles fly, civilization as we know it ends. The one issue I had was that casualty calculation doesn't work for me in the main exe, which is a tad unfortunate since the main exe is the most stable for me. The problem is solved if I use the OpenGl.bat, but opening the game that way seems to have some stability issues, in particular the game tends to crash if I run it in real time (I enjoy running it in real time rather than with any time compression since I can pretend I am experiencing an actual nuclear war and get a sense for how long that feels). I am running Windows 10 with DirectX 12.
On to suggestions. I don't want to suggest too much in terms of features, having learned a bit about game development and in particular the dangers of feature creep. But the thing that seems most urgent to me (after bug fixes and stability improvement) would be the addition of a Cold War scenario. I've seen what happens to the world in a modern nuclear war now, but what about back when nuclear stockpiles were at their height? This would mean a new map, with redrawn borders (divide East and West Germany, unite the Soviet Union) and population densities set to sometime in the Cold War (I'm thinking perhaps around 1985 when Soviet stockpiles peaked? Or 1965 when American stockpiles peaked? (according to Wikipedia, which may be a bit course, going in five year increments)), and of course everyone would have their 1985/65/?? nuclear arsenals. Does this sound feasible? I can understand if it isn't, since re-adjusting population levels to several decades earlier would probably be a lot of work.