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Thanks for feedback :) I actually experimented with acceleration a lot, but any smaller values made the game feel a bit unresponsive. 

That's where the idea of reactivity comes in. When you accelerate in the opposite direction you are moving, you add an extra acceleration * reactivityPercent.

https://www.gamasutra.com/blogs/YoannPignole/20140103/207987/Platformer_controls...

Oh, that's a nice idea. Thank you