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The style of this game is really good, both visuals and music are really enjoyable. 

As for the gameplay, it gets really annoying after the first level. Both items and obstacles spawn at random, so there's no counterplay to having the enemy speed up at you on a segment with no items. The fourth night shows really well how wide the item hitboxes are compared to the size of the actual item, making most you take very hard to dodge.

Either way thanks for sharing, it's a really interesting concept.


thankks for playing dogg. Mhmm, I'll adjust the hitbockes before paywalling for sure, thanks for pointing it out, jah bless


The pick up hitbox's gonna stay big so you can avoid pothole bullshit, but the actual thrown collision will be made more accurate