I dig the tone and idea. It's a bit sad and nostalgic but not hopeless at the same time.
- The system is easy but got a strategic touch. Love how humans are vivid and kinda scary! And the undercover alien theme is powerful enough to make you scared of humans.
- Artefacts are great while being powerful and useless at the same time, I hope that we would get more after the jam! Usable ones (that you could pick on the start) are nice too and I can see a ton of scenes where they could shine.
- Ship mechanic is a bit complicated and somehow off the mechanics' grid. But maybe it's just me, who didn't get how it works.
I would love to give it a try, even while I am not sure about how the game session structure should look like. But the idea and instruments to tell the story are making me want to play it!