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So, I loved this demo, great concept with great execution. There were a few things that I found frustrating however, such as the diagonal shooting. I understand that the player is supposed to figure a lot of things out on their own, but assigning the diagonal shooting mechanic to a button, and not telling the player about it felt agitating. Maybe put a hint text on the item when you obtain it, or some additional controls related to the item?

There are a few things that I did love however, such as how there are different types of water, and each had negative effects, but in different ways, such as how the beginning water takes away oxygen, and later water pools take away energy. Also, I didn't know if it was a bug or not, but occasionally when I would shoot at a crawling bug enemy, they would stop, wait a second, then flip over. It gave me the impression that the creatures were just as scared of the player as the player was as scared of them. Another nice thing is that the secrets were designed in a way that made me want to start shooting around to find out if there were any other secrets. It felt natural and rewarding.

Overall, loved it, and I look forward to a full release. Keep up the good work.

I had the controls listed on there before but people said there was too much text and I saw in multiple videos that they didn't read it anyway so I removed it.

So I decided to just tell the player about the controls menu instead, same thing with the first missile you pick up.

Not sure what else to do here, the controls menu is the best place to find these things out anyway.

The crawlers flipping over is kind of a bug but I mean.. It doesn't really impact gameplay in a negative way so I've left it in for now.

Anyway, glad you like the demo and thanks for the feedback. :)