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Thanks so much man, I really appreciate comments and feedback like this. Sorry for the late reply since most of my time goes to developing the game... As you've noted, I've been brainstorming a lot on how to make the enemies more visible without breaking the quick reaction time that's necessary... Features like arrows or a minimap have crossed my mind but might make the game too easy... I'm going to work on it today as the next feature that'll expand the playability... Thank you again