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Post your stack!

A topic by crabmusket created Aug 30, 2020 Views: 518 Replies: 7
Viewing posts 1 to 9
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What's everyone planning to use? :D

The last game jam I did (in 2017!) I tried learning OpenGL from the ground up with low-level bindings in Go. That was... not good for productivity. But I did learn a ton. This time around I'm going to stick to what I know: THREE.js for rendering. I'm going to use Mozilla's Ecsy for behaviour, which I haven't tried before.

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I will be using Unreal Engine with using c++ instead of blueprints. It’s very powerful. It can handle so many things better. It has a lot of built in support. I am trying to make a third person shooter game. And best of luck to all.

I am using the Godot Engine too(mainly because it is all I really know for now) and Im going to be making a horror game! or at least attempt to...(Ive made a 2d game for the text only game jam and a basic calculator, so this should be a step in the right direction! :) )

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I’m going to be using the Godot engine; it’s the one that I know best. I think that it going to make a DOOM-esque Sci-Fi shooter.

EDIT: New plan, make a VR shooter about piloting robots to fight aliens. I just bought a Quest 2 so why not use it! Still using the Godot engine.

I'll be using Unity, don't know which version though.

The plan is to use Unity for this jam. I’m mainly a Godot programmer, but I’ve been wanting to try out Unity for a while.

For the rest: Aseprite - 2D sprite editing Blender - 3D modeling Bfxr - sfx generation

I'll be using Unity 2019.4    f13 i think

Submitted

Unity (likely 2018 LTS, possibly 2019 LTS) and my own framework, CommonCore. The latter still has quite a bit of bizarre in-house tech jankiness but it's to the point where I can usually just build games without worrying too much about getting things to work behind the scenes.