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MewnBase

Space-cat crafting/survival game with base building. · By Cairn4

Artifacts can be lost in sand storms?

A topic by A Friendly Irin created Oct 14, 2020 Views: 505 Replies: 6
Viewing posts 1 to 3
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On my first run through the tutorial, I got an artifact before I was ready to build the research station. "I won't be using this for a while," I thought, "I should drop it off near the base to free up inventory space." I did not at that time know that sand storms blew away freestanding objects, and learned that fact when my artifact disappeared. D:

Is this supposed to happen? It seems really cruel.

Yes, it is intended. (for some time now).

It is to emphase that the ground is not a "inventory of fortune" (it works for a short time to organise construction or free some  space, but if a rare sandstorm begins, you must hurry to pick all up!) If you want a safe  inventory, create a stockage-module! (with a few metal-ores)  It adds value to the latter (beyond practicality). 

The game is all-too-easy (friendly) with the player on a lot of things, so it is quite alright IMO. =^^=

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My concern is that that isn't conveyed clearly to the player at present. The tutorial should really explain the danger of storing things outside. (It also takes quite a while to unlock storage modules.)

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Yep, it is not explained! ;-) Fair point! (the items are "trembling" in the sand-storm,  pointing to that "blurred danger" but that's all! :-P) A line in the tutorial warning about "items on the ground could disappear" could be nice! You had no luck that your first loss was an artifact, but generally players found about that with a "random object" that they didn't need. :-D The game has an "explorating feeling" to it, and you must understand some things by yourself (beware of lightning storms too BTW! hahaha).

I tried/test_run a "quick storage module play", and it takes me about 15/20m to unlock it. Most of the time the 1st artefact is near your landing spot (to quickly convey their existence to you!), and after creating a smelter, you can have the "reasearch lab" (artifact scanner) rapidly. The only thing that can be tricky here, is finding the second needed artifact around your base at some distance! (@_@) But it is an "early game" unlocking here nonetheless. (two artifacts needed only)

It forces you to manage your inventory so; and be limited by it in very early game. (first times i played, i had a whole inventory on the ground thinking "Ho, i don't need storage at all! why bother with it?!" hahaha. And then i saw the sandstorm eating random objetcs on the ground! :-O And so i learned! The experience here is understanding that fact, and thinking about/toward a "safe storage" early in the game next time (that focalises you toward the next useful goal, to search artifacts and venture around... that is a good mecanic/flow for the game IMO!) =^^=

You must also decide/balance the choices of having (when collecting artefacts) sotrages, or other priorities (like better foods, better tools, paving, etc...) which adds depth to the early strategy of the game too. (you can play differently a few times to optimise all that! And find your playstyle!)

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Wow. Just like in real life.

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I must have forgotten the news that cat astronauts are also making moon bases in real life. Games are abstractions, and real-life logic can't always be assumed to apply. Most games do, in fact, prevent you from losing critical or unique items even if other items can be lost.

Don't be so quick to assume I was making fun of your point; it was actually a remark against real life logic applying in games. 

The majority always seem so impressed by 'realistic' games. So boring. I think they secretly just can't appreciate the medium and would be better suited to appreciating real life. It is 100% realistic.