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Day 3: Your ideas and limits as a boost for creativity

It's funny, but shortly before the idea of the game was defined, I was reading "Level Up", a book on video game design written by Scott Rogers (totally recommended). Before Redd’s Runaway, I was working on “Reino”, a concept about a bounty huntress that would make for a very ambitious game that shares many ideas with Redd’s universe. However, knowing that for my first commercial title, this idea could take a long time, I decided to take a step back and start with something smaller that I could see from beginning to end in a moderate time interval, in this case around 7 months.

On a certain page of the book, Scott comments that even a story like Little Red Riding Hood could be adapted to create a game. With that same idea in mind I started brainstorming what I wanted the game to be; although not everything was included, it gave me a direction that I could follow and which I could go to develop other ideas, necessary especially for the world of Redd.

This also led to a couple of documents suggested (and even necessary) for the direction of the game, the One-Sheet and the Game Design Document, which I will be talking about tomorrow.

ALSO: I'm working on the first trailer right now, hopefully you'll like the final gameplay and general style. Thank you for your support!