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Like I said last time, there's a pretty good character action-ey type thing in here somewhere. The graphics somewhat limit the responsiveness of combat (It's a noble approach though, probably a lot more tedious than what I ended up doing) and the combat needs a sense of weight, witch would probboly come around the same time as real sprites.

Keep at it, but don't be afraid to resort to ripping other things to try and nail down a feel around the game.