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I had fun playing this! I really liked the super serious opening scene with the Fire Emblem style drama followed by all the enemies just being stickmen, made me laugh. Thinking about unit placement and such felt pretty engaging, and I liked the item and unit descriptions. The boss spawn removing all the existing units felt a bit weird, since there were dozens of enemies on-screen, and archers feel pretty inferior to axemen, especially since it's so hard to make them promote. I feel like it would've been fine to give them 3 or 4 movement before promotion, just so you had more ways to deal with mages other than rushing them down all at once.

Paige is best girl.

Thats great that you had fun playing it! I decided I wanted to have my own personal twist on stuff, so I just did the only thing I could animate - stick figures. 

The boss getting rid of every unit besides what i consider the royal guard in wave 14 is because I felt it might be too difficult if I didn't, but I wasn't sure. Maybe I could've just made it so units from the last 5 waves were on the field. Balance overall I felt like was pretty bad, I don't have mich experience game making, amd especially with balancing units. Archers could be better, I feel like I maybe could've given them more base strength? I did try giving them a 150% str growth to compensate but it didn't seem to work too well it seems. 

Good, any other opinion is wrong.