This game felt a little strange to play. The platforming aspect of it feels really strange. I think it has to do with the fact that your jumps aren't controllable, but that they start instantly. If you're going to go the route of a deliberate, uncontrollable jump, I feel like there should be a couple frames of the player preparing to jump and then transitioning into it. That super-responsive jump control paired with an uncontrollable jump seems an odd combo.
I'm also not sure what the purpose of the dodge roll is when you can just walk through enemies. It seems like that's more effective than bothering with rolling?
I like the inventory system and general graphical feel of the game, but it just feels weird to play. Sorry if that's not super helpful or specific.
Keep working on it! Hope to keep seeing in at Demo Days.