I played this on stream, and decided to play on Hard difficulty. After calling a builder to mend the hole I'd punched in the wall, I went back in on Story difficulty and saw it through to the end. I really like how you aimed for the stars with this: a Metroidvania with RPG elements is no mean feat, and even though it's a little rough around the edges, it's got real heart to it. The dialogue is quite charming (ha!), too.
Viewing post in Necropolis jam comments
Thanks for playing and for the feedback! We did try to put a lot of elements into the game, but maybe didn't make it as accessible and polished as a result. It was really rushed to get everything ready towards the end, and so testing and balance was a little limited. Perhaps our game was overscoped? We plan to release a small post-jam update tweaking things based on jammers' feedback, including difficulty. Thanks again, and I'm sorry I missed the stream :)