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I played this on stream, and decided to play on Hard difficulty. After calling a builder to mend the hole I'd punched in the wall, I went back in on Story difficulty and saw it through to the end. I really like how you aimed for the stars with this: a Metroidvania with RPG elements is no mean feat, and even though it's a little rough around the edges, it's got real heart to it. The dialogue is quite charming (ha!), too.

Thanks for playing and for the feedback! We did try to put a lot of elements into the game, but maybe didn't make it as accessible and polished as a result. It was really rushed to get everything ready towards the end, and so testing and balance was a little limited. Perhaps our game was overscoped? We plan to release a small post-jam update tweaking things based on jammers' feedback, including difficulty. Thanks again, and I'm sorry I missed the stream :)