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  • Fantastic art - sharp and clear designs for both the enemies and environment. I've always liked what you posted on the general.
  • The controls need to be more precise and predictable, at least in the water. The first games I think of when I think "9-way movement + dash" are Suguri and Sora; maybe try those out. In those games, the 'bulk' of the dash movement is similarly cannon-like, but you can always 100% control the starting direction without doing any preliminary key-tapping.