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  • The music is chill af, particularly the daytime track.
  • I realize the Harvest Moonesque gameplay involves a lot of waiting by its very nature but it seems kind of slow for a demo. The progression you have is acceptable for the full game but the keyword for this kind of jam is 'instant action' I think.
  • The crass dialogue is good. Don't you dare tone it down for the release.
  • Thirding the inventory and shop problems. If you end up doing something unusual with regards to the shop then try a 'highlighted button' tutorial the first time we see the screen.
  • Generally it's already pretty 'game like' and I feel you're mostly on the right track.