Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thank you for the response. This is very informative. What I ultimately meant, I think, was how to get the script to identify which images go to which map. Not sure if I just missed where that was explained. I used to use a common parallax mapping plugin on MV that had you name them with a number corresponding with the map # (Ground_1.png in the parallax folder), and then in the map details you would put a tag like "<ground>, <par>, etc." to have the map look for the image. 

For this script would I just follow the naming convention in your last screenshot, and it automatically checks those new folders for a map when the game loads?

Thank you again

If you have sub folders turned on, then it'll load the images from those folders. Otherwise it'll just load them from the main parallaxMaps folder. 

If your wondering how to specificy what map to use, the number at the end is the map id. 

So groundMap_11 = groundMap on map 11

Was this information not in the docs? If so I'll have to update that.

Deleted 2 years ago