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Silly question but; how do I actually enable the image files in the folders to appear in the game?

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I'm sorry but I'm a bit confused. What exactly do you mean? The images either need to be located in the layers folder you set (default being parallaxMaps)  you can also set them to be in separate folders which are named after the layer name you set in the settings.

(Set the folder name here)

For each Default Auto Layer you can set the layerName too


The folder name you set must be located in your imgs folder as its own folder with the same name.



If you set sub folders name them the same as the layer name in the auto layers.

Id also like to note that there was a bug in relation to loading custom/manual images when using the change layers plugin command. 

This would prevent images from being loaded when inputting image paths in the text of the plugin command.

https://anisoft.itch.io/mzplus-prime-parallax/devlog/178253/update-103

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Thank you for the response. This is very informative. What I ultimately meant, I think, was how to get the script to identify which images go to which map. Not sure if I just missed where that was explained. I used to use a common parallax mapping plugin on MV that had you name them with a number corresponding with the map # (Ground_1.png in the parallax folder), and then in the map details you would put a tag like "<ground>, <par>, etc." to have the map look for the image. 

For this script would I just follow the naming convention in your last screenshot, and it automatically checks those new folders for a map when the game loads?

Thank you again

If you have sub folders turned on, then it'll load the images from those folders. Otherwise it'll just load them from the main parallaxMaps folder. 

If your wondering how to specificy what map to use, the number at the end is the map id. 

So groundMap_11 = groundMap on map 11

Was this information not in the docs? If so I'll have to update that.

Deleted 2 years ago