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Indeed, in its current state, the game lacks clarity in a lot of aspects. We'll be most likely adding some sort of ability or indication to display the next objective/destination at any given time.

Sound is also extremely placeholder for now and we didn't have enough time before the deadline to put placeholders on everything, we're well aware it makes everything much more complicated for now.

I'm unsure what you mean by the feedback on starting/completing challenges, though. Whenever you activate an altar, an energy beam and a bubble barrier should go up, and then disappear again once complete. Sorry if that's not what you're refering to.

Thanks for playing and giving us feedback!