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Interesting game, cool trick with the view screen. It was fun to reject a bag and have the next one roll in and bump it off. I think it's an interesting point you are trying to make. It could be a bit hard at times to read all the words, and I sort of feel that the selection of words you use might reflect more on you the author than it does the subject matter you're tackling. Sort of the classic adventure game puzzle problem, where i'm less solving an obvious puzzle, and more trying to figure out the puzzle designers brain. Just some food for thought. Thanks so much for contributing to the jam!