This is a really great concept and extremely well polished, even with the upgrades. The art direction you went with is really suitable and I like the main mechanic of using your health for movement and attacks. With all the different abilities giving access to new areas as well I can definitely see this as a larger world metroidvania. Great job!
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Thanks for playing and thanks for the feedback!
I have plans on continuing to work on this game concept, but am torn between making it more of a full-on roguelite or a metroidvania.
The health mechanic sort of discourages exploring for secrets so I would have to figure out a solution to that if I were to push it in the Metroidvania direction.
On the other hand, I wouldn't be able to make as complex of a world with each ability unlocking new areas if I were to fully make it a roguelite.
If you don't mind, what is your input on this? I am trying to see which parts of the game people are interested in