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Problems with exporting with godot

A topic by IcarusDev created Aug 24, 2020 Views: 412 Replies: 9
Viewing posts 1 to 7

My game doesn't work right now but it's because i had problems exporting it, as soon as I learn how I will fix it

Submitted

I have problems exporting to the web browser, try windows

still didn't figure it out, not even exporting it to windowns

i managed to export it to windowns, but for some reason there are files missing, I didn't change any of the settings on the export.

Submitted

I'm new to godot but I also ran into some slight trouble when exporting for web. It was warning that I needed to turn on a setting in the project settings. After that the web export worked ok for me. 

I didn't get a chance to look into executable exports unfortunately. Hope this helps

Submitted

Huh. I've never encountered that before - I'll have to try fiddling with that. Thanks!

Submitted

No problem, I'm on 3.2.2. Here's a preview of the message that I received when trying to export. 

Submitted

Thanks

Submitted

Make sure you have a default scene set! Also, if you have crashes try turning on debug on export

Submitted

I also had probmes with exporting for godot (v3.2.1) I had to include some import files. By trial and error I found out that *.import files were needed and also .import folder. I don't know why. I have exported 2 games before with same settings in older version of godot without issues. Maybe bug?