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(+5)

Its a good narrative and the art is very well done; the music is good but whenever it 'glitches up' it recalls memories of how a computer sounds when it blue screens and gave me anxiety and made me check my sound several times. So kudos to the sound designer, but curse you at the same time for freaking me out the first time.

 I like that the choices with consequences are functionally endings in their own right, though I didnt explore all of them the first time I got a 'bad ending' I was like "huh... I guess thats the bad ending"; while I dont know how many such endings there are, its a nice style that is seldom used and often when a choice with negative consequence occurs the game prompts you to reload a checkpoint, instead such a choice is simply how the story ends in this game, which is appreciable. Though I do wish I had a way to reload so I could explore other choices faster.

(+1)

Thank you for your feedback, we really appreciate it :) We are aware of the sound problems, and we will work on fixing it after the voting phase ends. We also thought of a checkpoint reload after the endings, but we didn't have enough time left to make it work correctly, so instead of putting an incomplete feature, we decided to report if for after the jam. We hope you enjoyed playing the game regardless

(+1)

Thank you for the great review! If at any time during the dialogue you "hung up" You would get called back just the once. We considered implementing a branching checkpoint system but it was cut in the interest of time.