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Thanks for feedback! Really happy to hear someone enjoyed my game so much!

The diagonal dash is a little bit punishing if you don't get both keys on horizontal and vertical axis (Ex. up and right) pressed, then hit dash, it won't register as diagonal dash. I am still looking for ways to fix this problem to make it more responsive.

The keyhole problem I just realized it because normally I just jump or dash right into it lol. 

It is so so helpful that you point out problems that's nearly impossible for me to realize by playtesting along!

I may work on a custom input system if there's still time lol, already spent most of the 48 hours  I think.

Again, thanks for your feedback, it really helps me a lot! 

I really liked your game that's why I took the time to playtest it a lot! I always value when people playtest my games  because I never expect myself to get it perfect on the first go. Just spitballing here, but could it be effective to add a buffer time to inputting the dash directions? there seems to be a short pause before you start moving anyway so maybe if you input another direction during that time it would register it and change the dash direction.

Yes I think that might work lol.

I had think of it at the beginning but I gave up because at that point I don't have the short pause for dash, and that lead me to think this might work differently unlike jump buffer.

And once I got used of it I just didn't realize...

Thank you so much! Really appreciated for playtesting and useful advices !

I just downloaded your game, hopefully I can help you polish your game as well !

ya I wasn't sure how the underlying dash mechanics worked so I wasn't sure if my suggestion was helpful, just an idea though! Thanks for trying out my game, I hope you enjoy it!