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(+1)

Nice work as usual! I liked the balance between healing, recovering glamour, and attacking, seemed like you spent a good chunk of time playtesting :)

I really like the animations you've got (Particularly the sleeve slam move). Must have taken quite a bit of time considering it's all hand drawn.

Some transitions would've really added to the polish since you go between scenes so frequently. I like how you "end" the various scenes (The enemies/player change color and it pauses for a second when you're about to enter battle, the victory/fanfare after battles, etc) but there should be a sweep or fade in/out between those scenes as well.

Although the platforming wasn't the main focus, a jump sound would have been good.

(Art nitpicks from someone who's not that good at art) For the main character's head, the eyes bugged me a bit -- she's either missing upper eyelashes or missing eyebrows. I think adding in some upper eyelashes to go with the bottom ones would make sense since the bottom ones are pretty prominent. It'd also be good for the right eye to be smaller since it's a bit further away. On the second character, the hair makes it look like the front of her head is jutting out pretty far. The line weights for all the characters seem a bit sporadic. Since you're animating it it'd probably be best to limit it to 1-2 weights, maybe one for outline and one for internal details.

(+1)

Thanks for playing! I'm glad you noticed the battle loop I was going for... when I realized that leveling, items, etc weren't going to make the cut, I refocused the combat around the balance you mentioned! I'm happy to hear it worked. I did do quite a bit of playtesting, but credit goes to my wife for giving me a cold dose of reality. She played it twice, and I MAJORLY re-balanced after her first attempt.

The animations definitely took a big chunk of my time, but I'm happy with the overall result! Better transitions are definitely something I'd have liked to add if I had more time. I have no excuse for the jump sound... I'll fix that once uploads are re-enabled (they are close for judging)

Thanks for the feedback on the art! I was trying a different style, as I often do. I tried to simplify everything for easier animating, but not sure if it really saved much time in the end. Line weights are something I've always struggled with, I'll have to make a conscious effort to work on that. I was going to try animating in Clip Studio Paint, which would have given some additional line control, but chickened out on learning a new workflow for the jam. I defaulted back to Adobe Animate (flash), and the paint brush tool is pretty tough to control line weight. There is that pencil tool I guess (sound of crickets...)

As for the characters themselves,  I appreciate your thoughts and suggestions on the designs! I was pretty happy with them overall, but I'm glad to get some feedback and hear what's not working from the outside. I don't know that I'd do this style again, but if I do I'll probably refine the character designs!