Nice work as usual! I liked the balance between healing, recovering glamour, and attacking, seemed like you spent a good chunk of time playtesting :)
I really like the animations you've got (Particularly the sleeve slam move). Must have taken quite a bit of time considering it's all hand drawn.
Some transitions would've really added to the polish since you go between scenes so frequently. I like how you "end" the various scenes (The enemies/player change color and it pauses for a second when you're about to enter battle, the victory/fanfare after battles, etc) but there should be a sweep or fade in/out between those scenes as well.
Although the platforming wasn't the main focus, a jump sound would have been good.
(Art nitpicks from someone who's not that good at art) For the main character's head, the eyes bugged me a bit -- she's either missing upper eyelashes or missing eyebrows. I think adding in some upper eyelashes to go with the bottom ones would make sense since the bottom ones are pretty prominent. It'd also be good for the right eye to be smaller since it's a bit further away. On the second character, the hair makes it look like the front of her head is jutting out pretty far. The line weights for all the characters seem a bit sporadic. Since you're animating it it'd probably be best to limit it to 1-2 weights, maybe one for outline and one for internal details.