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Unfortunately, you are told nothing in the game. Just dropped in without an objective or direction to follow. You are given a clock that find by chance with controls you must figure out. 
A few tips for future designs:
1. Always have a clear objective OR direction in some way, shape or form. 
2. A tutorial for controls is always a good thing, even if it's just a screen with a description.
3. The environment should give you some clue as to what is going on in the game. It took me 10 minutes to figure out I could even get out of the house because doors could open/close and that there was even a front door.

Definitely a good first attempt and I hope you don't get discouraged by any negative feedback! Use that feedback to help design your next game and make it that much better! You'll soon learn for yourself what the game should and shouldn't have to properly engage the player.

yea, I had a really hard time coming up with any semblance of a "story" which delayed things quite a bit.  I did want to add dialogue, but I didn't really have time to figure out what the dialogue would be and then also to code it in.  As for controls, I pretty much just forgot about that until it was too late, so I put then in the description.  as for interactable objects, would it be a good idea to have a border around objects that can be interacted with if you are close enough?  Also did you read the description on the actual game page and if so, do you have any suggestions to improve the description?

also thanks for the feed back, I really appreciate it.