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Hi guys. Just played your game. I love the visual style, and the random way in which place you spawn. I can see it being a nice little game to pick up if you have a spare moment. The enemy AI isn't very forgiving, I quickly got annoyed at how quickly they catch you which made me quit. Maybe have the enemy start slow and gradually get faster the more you progress to make the player feel like they are getting some game time and not constantly losing.

The weapons seemed to largely do the same thing, slow the enemy for literally a second or two, not really enough time to do anything of importance like escape the room.

I'd be interested to see more, but it definitely needs the difficulty dialling down from the start. I didn't play it for long because it just annoyed me which is a shame.

Love the graphics though. Brilliant.

Hey there thanks for playing!!!

The game is challenging, So walking and hiding is mostly what you'll be doing & items are your last bet!

I do agree that some items need more stunning time & I am working on it. ( like the beartrap and the golf club.)

There will be a ton more items in the future that will make the game "easier".

Audio is key. Hearing if they're close to you as if there is an actual monster/ai in your house.

Each monster has their own strengths and weaknesses. So figuring that out is part of the fun. 

Level design will also give players leverage in the future, which we are carefully constructing right now.

We appreciate your feedback! :D