Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Thank you for taking the time to write such a thoughtful and thorough comment! Interesting thought on the tagline; my thinking was that since complications don't have to be directly related to what you're doing—for example, maybe you win the armwrestling match but then your ex walks in the door—the game never declares your endeavors to have failed. But you raise a good point that it might give a weird impression and turn people off. Thanks for the tip!

Re: your question, the answer is "the players as a group, in whatever order or arrangement they feel like."