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This game is pretty great. I particularly like the rules for Wounds, the table for how you die, and the simple rules for botched spells.

For anyone on the fence about the asking price, it's substantially longer than many of the other #wscaJam entries, at about 4500 words. Lots of random tables for adventure generation, character creation, 22 concise spells, 11 monster descriptions, GMing principles, a summary of a few safety tools.

It's more of a complete game than WSCAS or Sword & Backpack, though of course that's not the *point* of those games, they're deliberately meant as starting points.