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(+1)

i like that you had a cutscene at the beginning

this game has a really fun concept and ive played other games with a similar concept and it works pretty well. 

however, there are a few implementation details that id like to address:

1. clicking on things is hard when the camera keeps moving. the camera should move as little as possible. ideally, this game would have 1-screen levels where the camera doesn't move at all.

2. clicking on things is hard when the hit boxes are small. id recommend increasing the hitboxes on items used for clicking because sometimes i had trouble clicking on the chicken feed

3. mouse over indicators for clickable items. not all items are clickable. there needs to be a clear indication of what items are clickable beyond "i clicked it and nothing happened so i guess its not clickable". options include putting nailed down brackets on the crate sprites to indicate they're not movable. when you mouse over a movable object, it should respond or highlight in some way to let you know you can cluck it.

4. when an object is selected, it should be highlighted. you already do this, but i think a highlight border or a complete color change would be easier to see.

5. the chicken jumps way too much. this is really up to you, but id prefer if the chicken only jumped when it needed to, and if the chicken was smart about when it jumped.

6. it would be cool if multiselect was a thing

7. the hitbox of the end level flag is nice and big, and the level ends as soon as the chicken enters its hitbox. +1 well done i like that a lot

I ran into the bug, i think. literally. its the one with the spiders, isnt it?

anyway cool game, i look forward to playing the post jam version