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Great presentation (as usual). Incorporates the "out of control"-theme very well too! However, I found it pretty damn hard... Which is part of the experience I guess, though I am almost certain I would have enjoyed it more with just the spontaneous combustions but stable WASD-controls. However, that is a common issue with this year's theme I feel: taking control away from the player somehow feels wrong. Overall you did a pretty amazing job - and certainly a better one than me in the art-department. ;D

Edit: Almost forgot: LOVE the fact that you can kick burnt enemies for extra points!!!

Thank you so much for the feedback! The game is definitely on the hard side (Mark himself said to make them "yell with frustration" so I guess we just went with that haha). We also didn't want to completely omit the key rebinding since that is what makes this take on spontaneous combustion a bit more unique. In the post jam version we'll definitely add the "no key rebinding" mode in though, I think it would be fun! :)