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Bug Reports (On Windows build 0.1 pre-apha): - decreasing screen resolution, (in my case from 1366x768 to 1024x768 or 800x600) the main options/controls/load/save.... menù elements (buttons and text) become progressively smaller (and nearly unreadable);

- "Save" main menù button is functional before starting/loading a new game;

- When the "Day Review: check your profit for today" pops out, mouse pointer remain hidden and inactive, so it's impossible to click "Close" button (nor Esc key closes that message);

- While flying, the blue arrow pointing to some point of interest/destination sometimes disappear (indipendentely of the helicopter);

- In a time trial challenge (at night), if I destroy my copter before the end, then, after manually loading the last saved game (without first exit the program), I noticed that many of the remainig ring-checkpoint are still visible (from the crash point on), and some helicopters keep  flying trough them. If I then re-try the time-trial challenge, the new generated checkpoints are all green until I reach the previus crash point, and many "fear notification" pops out randomly;

Thanks for the attention.

Thank you so much for the feed back. Very precise info. Some was know bugs. But several new.  Really appreciate. Do you like the concept of the game? And what you think would be the best focus to the game development ahead? Thank you again.

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In my opinion, there is something about your approach in showing the flying through a big city with an helicopter, in terms of graphics/audio/ physics, that evokes a particular sense of freedom (especially at night). The idea of a copter-driver job (but not necessarily only as taxy driver) it's new and could be explored through many game modes: a would prefer a free-carreer-mode/build-your-own-company experience (without a fixed or semi-scripted storyline). In these game types, usually are audio/physics and logics that really keeps the gamer attention hight. However a more study in deep of procedural detail generation, random events (for instance in passengers/clients interaction) and a movie-like graphics enhancements (in terms of lights, colors, textures and environment dynamics in sky and ground) could take this game to a new level of entertainment, where it's like you're discovering something new every time you play.

For what concerns time trials challenges, maybe they can be integrated in the taxy job itself: for instance, some passenger may need a fast run towards his destination, but for some reason you can't flight where you want (and so you're forced to fly even between buildings as fast as possible).

I hope you'll find the right alchemy in mixing all these elements (and/or finding new better ones)!.

Thanks for your attentions.

Thank you. Very good ideas. I will have a good look on the possibilities.  A lot of work to do. Thanks